public void OnGameStartButton() { if (ready == true) { SoundManager.AssembleSound(); SceneStack.SetBody(bod); SceneStack.SetEngine(boo); SceneStack.SetWeapon(wea); SceneManager.LoadScene(SceneStack.GetNextScene()); } }
public static void SetComponent(string component) { if (component == "body1") { SoundManager.AssembleSound(); // 기존 body 삭제 body2.SetActive(false); bod = "body1"; body1.SetActive(true); // 현재 body 생성 } else if (component == "body2") { SoundManager.AssembleSound(); body1.SetActive(false); bod = "body2"; body2.SetActive(true); } else if (component == "booster1") { SoundManager.AssembleSound(); booster2.SetActive(false); boo = "booster1"; booster1.SetActive(true); } else if (component == "booster2") { SoundManager.AssembleSound(); booster1.SetActive(false); boo = "booster2"; booster2.SetActive(true); } else if (component == "weapon1") { SoundManager.AssembleSound(); wea = "weapon1"; } else if (component == "weapon2") { SoundManager.AssembleSound(); wea = "weapon2"; } else if (component == "weapon3") { SoundManager.AssembleSound(); wea = "weapon3"; } }