public void Bowl(int pinFall) { try { rolls.Add(pinFall); ball.Reset(); pinsetter.PinSetterAction(ActionManager.NextAction(rolls[rolls.Count - 1])); } catch { Debug.LogWarning("Something went wrong with Bowl()"); } try { scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreManager.ScoreCumulative(rolls)); } catch { Debug.LogWarning("Something went wrong with FillRollCard()"); } }