public void Bowl(int pinFall) { pinFalls.Add(pinFall); ps.ActionExcecutor(ActionMaster.NextAction(pinFalls)); try { sD.FillRolls(pinFalls); sD.FillFrames(ScoreMaster.ScoreCumulative(pinFalls)); } catch { Debug.LogWarning("FillRollCard failed"); } b.reset(); }