public override void SetBaseProperties() { myName = "Goblin Shooty"; base.SetBaseProperties(); CharacterModelController.SetUpAsGoblinShootyPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Shoot"); mySpellBook.EnemyLearnAbility("Pinning Shot"); myPassiveManager.ModifyNimble(1); myPassiveManager.ModifyQuickDraw(1); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Bow"); }