public override void SetBaseProperties() { myName = "Skeleton Warrior"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonWarriorPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Inspire"); mySpellBook.EnemyLearnAbility("Provoke"); mySpellBook.EnemyLearnAbility("Fortify"); // myPassiveManager.ModifyUndead(); myPassiveManager.ModifyThorns(3); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Sword"); myOffHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Shield"); }