public override void SetBaseProperties() { myName = "Skeleton Priest"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonPriestPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Chaos Bolt"); mySpellBook.EnemyLearnAbility("Healing Light"); mySpellBook.EnemyLearnAbility("Invigorate"); //myPassiveManager.ModifyUndead(); myPassiveManager.ModifyEncouragingAura(10); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Staff"); }