public override void SetBaseProperties() { myName = "Fire Golem"; base.SetBaseProperties(); CharacterModelController.SetUpAsFireGolemPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Fire Ball"); mySpellBook.EnemyLearnAbility("Melt"); mySpellBook.EnemyLearnAbility("Combustion"); myPassiveManager.ModifyFieryAura(3); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Staff"); }