public override void SetBaseProperties() { myName = "Demon Hell Guard"; base.SetBaseProperties(); CharacterModelController.SetUpAsDemonHellGuardPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Testudo"); mySpellBook.EnemyLearnAbility("Fortify"); mySpellBook.EnemyLearnAbility("Shield Slam"); mySpellBook.EnemyLearnAbility("Provoke"); myPassiveManager.ModifyUnwavering(1); myPassiveManager.ModifyCautious(5); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Sword"); myOffHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Shield"); }