public override void SetBaseProperties() { myName = "Air Golem"; base.SetBaseProperties(); CharacterModelController.SetUpAsAirGolemPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Lightning Bolt"); mySpellBook.EnemyLearnAbility("Thunder Strike"); mySpellBook.EnemyLearnAbility("Chain Lightning"); myPassiveManager.ModifyStormAura(3); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Staff"); }