private IEnumerator SpawnRoutine() { int i = 0; Collider2D collider = GetComponent <Collider2D>(); ShipController controller = GetComponent <ShipController>(); ShipMovement movement = GetComponent <ShipMovement>(); collider.enabled = false; controller.enabled = false; while (i < 64) { movement.MoveForward(); i++; yield return(new WaitForSeconds(0.01f)); } collider.enabled = true; controller.enabled = true; Destroy(this); }
private void HandleMovement() { var ship = GameObject.FindGameObjectWithTag("Player"); if (ship.transform.position.x > ENDGAMEPOSITION) { if (!hasWin) { TextEnable.EnableFaseCompleta(); hasWin = true; } } if (Input.GetKey(KeyCode.LeftArrow)) { shipMovement.RotateLeft(); } else if (Input.GetKey(KeyCode.RightArrow)) { shipMovement.RotateRight(); } if (Input.GetKey(KeyCode.UpArrow) && (ship.transform.position.x > ENDGAMEPOSITION) && (shipMovement.HasWarp)) { shipMovement.Warp(); } else if (Input.GetKey(KeyCode.UpArrow)) { shipMovement.MoveForward(); } else if (Input.GetKey(KeyCode.DownArrow)) { shipMovement.MoveBackward(); } else { shipMovement.Decelerate(); } if (!Input.GetKey(KeyCode.UpArrow) || !(ship.transform.position.x > ENDGAMEPOSITION)) { shipMovement.DeWarp(); } }
// Update is called once per frame void Update() { if (Input.GetAxis("Horizontal") != 0) { shipMovement.MoveRight(Input.GetAxis("Horizontal")); } if (Input.GetAxis("Vertical") != 0) { shipMovement.MoveForward(Input.GetAxis("Vertical")); } if (Input.GetAxis("UpDown") != 0) { shipMovement.MoveUp(Input.GetAxis("UpDown")); } if (Input.GetAxis("Roll") != 0) { shipMovement.Roll(Input.GetAxis("Roll")); } Vector2 turn; turn = new Vector2(Input.GetAxis("Mouse Y"), Input.GetAxis("Mouse X")); shipMovement.Turn(turn); }