private void OnTriggerExit2D(Collider2D collision) { ShipMovement mov = collision.GetComponent <ShipMovement>(); if (mov != null) { ships.Remove(mov); if (mov.tag == tag) { mov.EndSlowEffect(-data.MoveSpeedupAmount, -data.TurnSpeedupAmount); } else { mov.EndSlowEffect(data.MoveSlowAmount, data.TurnSlowAmount); } } }