void Update() { if (levelStarted) { levelIndicator.text = string.Format("Level: {0}", level); time += Time.deltaTime; if (shipFuel.GetFuelAmount() <= 0f) { fuelTimerGameOverDelay -= Time.deltaTime; } if (fuelTimerGameOverDelay <= 0f) { GameOver(); fuelTimerGameOverDelay = 2.0f; } } if (shipFuel.GetFuelAmount() <= 0) { fuelText.enabled = true; } else { fuelText.enabled = false; } shipHealth.value = (shipMovement.GetShipHealth()) / shipMovement.maxShipHealth; healthText.text = string.Format("Health: {0:#.0} %", ((shipMovement.GetShipHealth()) / shipMovement.maxShipHealth) * 100); }