// Update is called once per frame void Update() { if (shipController != null) { Vector2 mouseAxis = shipController.GetRotationAxis(); MoveCursor(mouseAxis.x, mouseAxis.y); SetSpeedBar(); SetLifeBar(); SetShieldBar(); ScopeCloseEnouhtToEnabeleAutomatedShoot(); } SetLineTarget(); SetLineRotation(); //if (stateShip.targetLocked != null) //{ // SetLinePosition(); //} DisplaySpeedInText(); //Debug.DrawRay(shipController.transform.position, GetCursorRay().direction * 1000, Color.red); }