// Update is called once per frame void FixedUpdate() { float forwardInputValue = Input.GetAxis("Vertical"); float horizontalInputValue = Input.GetAxis("Horizontal"); Shipcontroller.CallLateralAndForardMove(forwardInputValue, horizontalInputValue); Shipcontroller.CallMouseAxisInput(); if (!ShipState.IsGameover) { Shipcontroller.CallAxisRotation(); if (Input.GetKeyUp(KeyCode.LeftControl)) { Shipcontroller.ChangeCamera(); } if (Input.GetKey(KeyCode.LeftShift)) { Shipcontroller.Booster(); } else { Shipcontroller.UnBooste(); } //GetDirectionPoint(); Shipcontroller.MoveForwarde(); ShipState.ShieldCoolDownCompute(); } }