void Update() { shipMovement.AddShipForce(Input.GetAxis("Vertical")); shipMovement.AddRotationAngle(Input.GetAxis("Horizontal")); Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { } }
void Update() { shipMovement.AddShipForce(Input.GetAxis("Vertical")); shipMovement.AddRotationAngle(Input.GetAxis("Horizontal")); Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { } }