private void CheckSpeed() { if (movement.IsTooSlow()) { if (hasShield) { AnimateHit(); movement.AccelerateForward(0.4f); hasShield = false; return; } Invoke("DieIfStillSlow", CameraController.speedAdjustmentTime); } }
private void CheckSpeed() { if (movement.IsTooSlow()) { if (hasShield) { AnimateHit(); movement.AccelerateForward(0.4f); hasShield = false; return; } Invoke("DieIfStillSlow", CameraController.speedAdjustmentTime); } }