예제 #1
0
 private void OnTriggerExit(Collider other)
 {
     player = other.GetComponentInParent<PlayerController>();
     if (player != null)
     {
         //isVehicleEnterable = false;
         player.AssignUse(null);
         player = null;
     }
 }
예제 #2
0
 private void OnTriggerEnter(Collider other)
 {
     player = other.GetComponentInParent<PlayerController>();
     if (player != null)
     {
         //isVehicleEnterable = true;
         player.AssignUse(ToggleCar);
         GameManager.Current.ShowMessage(string.Format("Press <color=#ffffffff>{0}</color> to enter vehicle.", "F"), 3f);
     }
 }