private void OnTriggerExit(Collider other) { player = other.GetComponentInParent<PlayerController>(); if (player != null) { //isVehicleEnterable = false; player.AssignUse(null); player = null; } }
private void OnTriggerEnter(Collider other) { player = other.GetComponentInParent<PlayerController>(); if (player != null) { //isVehicleEnterable = true; player.AssignUse(ToggleCar); GameManager.Current.ShowMessage(string.Format("Press <color=#ffffffff>{0}</color> to enter vehicle.", "F"), 3f); } }