private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { gameObject.transform.GetComponent <MeshRenderer>().enabled = false; PlayerController player = other.gameObject.transform.GetComponent <PlayerController>(); switch (type) { case Type.Multiplier: { player.ActivateMultiplier(); } break; case Type.Invincible: { player.ActivateInvincible(); } break; case Type.Magnet: { player.ActivateMagnet(); } break; } } }