void OnTriggerEnter2D(Collider2D other) { PlayerController playerController = other.GetComponent <PlayerController>(); print("el trigger va"); if (playerController != null) { playerController.ActivaStunt(stunTime); } }
void OnTriggerEnter2D(Collider2D other) { player = other.GetComponent <PlayerController>(); if (player != null) { piedra.SetActive(true); Time.timeScale = 0; player.ActivaStunt(-1); } }