private void OnTriggerEnter2D(Collider2D collision)
 {
     //Debug.Log(collision.tag);
     if (collision.tag == "Player")
     {
         PlayerController _player = collision.GetComponent <PlayerController>();
         _player.AbsorbStormlight(_pickupValue);
         //Play some effect when picked up
         Destroy(gameObject);
     }
 }