public override void UseItem(PlayerController player) { base.UseItem(player); player.health++; player.ActivateFloatingText(1, player.floatingHealthText); Destroy(gameObject); }
public override void UseItem(PlayerController player) { base.UseItem(player); player.bombCount++; player.ActivateFloatingText(1, player.floatingBombText); Destroy(gameObject); }