Toggle navigation
Hot Examples
KO
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
검색
C# (CSharp) EquipmentManager.Damage 예제들
프로그래밍 언어:
C# (CSharp)
클래스/타입:
EquipmentManager
메소드/함수:
Damage
hotexamples.com에서의 예제들:
1
C# (CSharp) EquipmentManager.Damage - 1개의 예제가 발견되었습니다
. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의
EquipmentManager.Damage
에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
자주 사용되는 메소드들
보기
숨기기
Equip(14)
GetAll(5)
GetEquipment(5)
EquipItem(3)
GetAllEquipmentProfiles(3)
GetEquippedItem(3)
EquipKit(2)
AddHotBarItem(2)
AddItemToEquipmentInventory(2)
DeEquip(2)
DeleteEquipment(2)
GetCurrentEquipment(2)
GetAllEquipment(2)
EquipTrinket(1)
GetActiveWeapon(1)
EquiptWeapon(1)
EquipToEquip(1)
EquipSideEquipment(1)
EquipSideAugment(1)
GetArmorRating(1)
AddArmorItem(1)
GetDamageModifier(1)
GetDescribe(1)
EquipMainEquipment(1)
GetEquipSlot(1)
GetEquipedState(1)
GetEquipmentAI(1)
GetEquipmentByType(1)
GetEquipmentFromString(1)
GetEquipmentSchedule(1)
GetEquipmentSize(1)
GetEquippedArmorByType(1)
GetEquippedItemFromIndex(1)
GetEquippedItemGameObject(1)
GetEquippedItemName(1)
GetHand(1)
GetEquip(1)
EquipDefault(1)
EquipMainAugment(1)
CheckSlotParent(1)
AddItem(1)
AddMaterials(1)
AddToInventory(1)
AddToSlot(1)
ApproveRentalAsync(1)
AskToRentAsync(1)
AwakeOnFight(1)
BuildAssetNumber(1)
CanFire(1)
ChangeOutfit(1)
자주 사용되는 메소드들
Equip (14)
GetAll (5)
GetEquipment (5)
EquipItem (3)
GetAllEquipmentProfiles (3)
GetEquippedItem (3)
EquipKit (2)
AddHotBarItem (2)
AddItemToEquipmentInventory (2)
DeEquip (2)
자주 사용되는 메소드들
DeleteEquipment (2)
GetCurrentEquipment (2)
GetAllEquipment (2)
EquipTrinket (1)
GetActiveWeapon (1)
EquiptWeapon (1)
EquipToEquip (1)
EquipSideEquipment (1)
EquipSideAugment (1)
GetArmorRating (1)
AddArmorItem (1)
GetDamageModifier (1)
GetDescribe (1)
EquipMainEquipment (1)
GetEquipSlot (1)
GetEquipedState (1)
GetEquipmentAI (1)
GetEquipmentByType (1)
GetEquipmentFromString (1)
GetEquipmentSchedule (1)
자주 사용되는 메소드들
AddArmorItem (1)
GetDamageModifier (1)
GetDescribe (1)
EquipMainEquipment (1)
GetEquipSlot (1)
GetEquipedState (1)
GetEquipmentAI (1)
GetEquipmentByType (1)
GetEquipmentFromString (1)
GetEquipmentSchedule (1)
GetEquipmentSize (1)
GetEquippedArmorByType (1)
GetEquippedItemFromIndex (1)
GetEquippedItemGameObject (1)
GetEquippedItemName (1)
GetHand (1)
GetEquip (1)
EquipDefault (1)
EquipMainAugment (1)
CheckSlotParent (1)
AddItem (1)
AddMaterials (1)
AddToInventory (1)
AddToSlot (1)
ApproveRentalAsync (1)
AskToRentAsync (1)
AwakeOnFight (1)
BuildAssetNumber (1)
CanFire (1)
ChangeOutfit (1)
자주 사용되는 메소드들
GetEquipmentSize (1)
GetEquippedArmorByType (1)
GetEquippedItemFromIndex (1)
GetEquippedItemGameObject (1)
GetEquippedItemName (1)
GetHand (1)
GetEquip (1)
EquipDefault (1)
EquipMainAugment (1)
CheckSlotParent (1)
AddItem (1)
AddMaterials (1)
AddToInventory (1)
AddToSlot (1)
ApproveRentalAsync (1)
AskToRentAsync (1)
AwakeOnFight (1)
BuildAssetNumber (1)
CanFire (1)
ChangeOutfit (1)
CheckIfSlotMatchesType (1)
CheckSlot (1)
ClearEquipment (1)
AddEquipment (1)
ClickEquipment (1)
Close (1)
ColorChangeLoop (1)
Create (1)
Damage (1)
DamageReduction (1)
DeleteTableItemAsync (1)
DoorCode_Enable (1)
DoorCode_IsEnabled (1)
Draw (1)
DropEquipment (1)
DropItem (1)
EquipArmor (1)
GetHead (1)
예제 #1
0
파일 보기
파일:
Character.cs
프로젝트:
MHatfull/Simulator
internal float DamageBonus() { return(_equipmentManager.Damage()); }