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C# (CSharp) EquipmentManager.Damage Examples
Programming Language:
C# (CSharp)
Class/Type:
EquipmentManager
Method/Function:
Damage
Examples at hotexamples.com:
1
C# (CSharp) EquipmentManager.Damage - 1 examples found
. These are the top rated real world C# (CSharp) examples of
EquipmentManager.Damage
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Equip(14)
GetAll(5)
GetEquipment(5)
EquipItem(3)
GetAllEquipmentProfiles(3)
GetEquippedItem(3)
EquipKit(2)
AddHotBarItem(2)
AddItemToEquipmentInventory(2)
DeEquip(2)
DeleteEquipment(2)
GetCurrentEquipment(2)
GetAllEquipment(2)
EquipTrinket(1)
GetActiveWeapon(1)
EquiptWeapon(1)
EquipToEquip(1)
EquipSideEquipment(1)
EquipSideAugment(1)
GetArmorRating(1)
AddArmorItem(1)
GetDamageModifier(1)
GetDescribe(1)
EquipMainEquipment(1)
GetEquipSlot(1)
GetEquipedState(1)
GetEquipmentAI(1)
GetEquipmentByType(1)
GetEquipmentFromString(1)
GetEquipmentSchedule(1)
GetEquipmentSize(1)
GetEquippedArmorByType(1)
GetEquippedItemFromIndex(1)
GetEquippedItemGameObject(1)
GetEquippedItemName(1)
GetHand(1)
GetEquip(1)
EquipDefault(1)
EquipMainAugment(1)
CheckSlotParent(1)
AddItem(1)
AddMaterials(1)
AddToInventory(1)
AddToSlot(1)
ApproveRentalAsync(1)
AskToRentAsync(1)
AwakeOnFight(1)
BuildAssetNumber(1)
CanFire(1)
ChangeOutfit(1)
Frequently Used Methods
Equip (14)
GetAll (5)
GetEquipment (5)
EquipItem (3)
GetAllEquipmentProfiles (3)
GetEquippedItem (3)
EquipKit (2)
AddHotBarItem (2)
AddItemToEquipmentInventory (2)
DeEquip (2)
Frequently Used Methods
DeleteEquipment (2)
GetCurrentEquipment (2)
GetAllEquipment (2)
EquipTrinket (1)
GetActiveWeapon (1)
EquiptWeapon (1)
EquipToEquip (1)
EquipSideEquipment (1)
EquipSideAugment (1)
GetArmorRating (1)
AddArmorItem (1)
GetDamageModifier (1)
GetDescribe (1)
EquipMainEquipment (1)
GetEquipSlot (1)
GetEquipedState (1)
GetEquipmentAI (1)
GetEquipmentByType (1)
GetEquipmentFromString (1)
GetEquipmentSchedule (1)
Frequently Used Methods
AddArmorItem (1)
GetDamageModifier (1)
GetDescribe (1)
EquipMainEquipment (1)
GetEquipSlot (1)
GetEquipedState (1)
GetEquipmentAI (1)
GetEquipmentByType (1)
GetEquipmentFromString (1)
GetEquipmentSchedule (1)
GetEquipmentSize (1)
GetEquippedArmorByType (1)
GetEquippedItemFromIndex (1)
GetEquippedItemGameObject (1)
GetEquippedItemName (1)
GetHand (1)
GetEquip (1)
EquipDefault (1)
EquipMainAugment (1)
CheckSlotParent (1)
AddItem (1)
AddMaterials (1)
AddToInventory (1)
AddToSlot (1)
ApproveRentalAsync (1)
AskToRentAsync (1)
AwakeOnFight (1)
BuildAssetNumber (1)
CanFire (1)
ChangeOutfit (1)
Frequently Used Methods
GetEquipmentSize (1)
GetEquippedArmorByType (1)
GetEquippedItemFromIndex (1)
GetEquippedItemGameObject (1)
GetEquippedItemName (1)
GetHand (1)
GetEquip (1)
EquipDefault (1)
EquipMainAugment (1)
CheckSlotParent (1)
AddItem (1)
AddMaterials (1)
AddToInventory (1)
AddToSlot (1)
ApproveRentalAsync (1)
AskToRentAsync (1)
AwakeOnFight (1)
BuildAssetNumber (1)
CanFire (1)
ChangeOutfit (1)
CheckIfSlotMatchesType (1)
CheckSlot (1)
ClearEquipment (1)
AddEquipment (1)
ClickEquipment (1)
Close (1)
ColorChangeLoop (1)
Create (1)
Damage (1)
DamageReduction (1)
DeleteTableItemAsync (1)
DoorCode_Enable (1)
DoorCode_IsEnabled (1)
Draw (1)
DropEquipment (1)
DropItem (1)
EquipArmor (1)
GetHead (1)
Example #1
0
Show file
File:
Character.cs
Project:
MHatfull/Simulator
internal float DamageBonus() { return(_equipmentManager.Damage()); }
x