예제 #1
0
    // Use this for initialization
    void Start()
    {
        equipment = EquipmentManager.instance;
        equipment.onEquipmentChangedCallback += UpdateUI;

        slots = equipmentParent.GetComponentsInChildren <EquipmentSlot>();

        foreach (Equipment item in equipment.GetEquipedState())
        {
            if (item != null)
            {
                UpdateUI(item, null);
            }
        }
    }