private void UpdateArmor() { for (int i = 0; i < armorSlots.Length; i++) { if (equipmentManager.HasArmorEquipped(armorSlots[i].SlotType)) { armorSlots[i].CurrentItem = equipmentManager.GetEquippedArmorByType(armorSlots[i].SlotType); } else { armorSlots[i].Clear(); } } }