//아이템 우클릭 void ItemRightClick() { if (isMouseTracking) { if (InventoryAutoInput()) { isMouseTracking = false; inventoryManager.isItemDrag = false; ItemReturnPosition(); DontEquipmentItemImageSet(); } else { Debug.Log("빈공간이 부족해"); } } else { if (!isEquipment) { RemoveArr(); if (shopManager.isOn) { ItemSellCheck(); } else //아이템 우클릭 착용 { if (itemKind == ItemKind.use) { //소모품 먹는 로직 추가 UsePotion(); Destroy(this.gameObject); return; } //if (needLevel > PlayerManager.instance.Level) return; equipmentManager.ClickEquipment(ref itemManager); if (itemKind == ItemKind.LHand) { equipmentManager.WeaponSet(weaponNum); } equipmentManager.ItemStatusSet(); EquipmentItemImgSet(); } } else { transform.parent = inventoryTr; if (inventoryManager.AutoItemInput(ref itemManager)) //아이템 우클릭 벗기 { ItemReturnPosition(); equipmentManager.ItemStatusSet(); isEquipment = false; DontEquipmentItemImageSet(); } else { Debug.Log("아이템에 공간이 없다"); } } } }