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C# (CSharp) EquipmentManager.Damage Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
EquipmentManager
Méthode/Fonction:
Damage
Exemples au hotexamples.com:
1
C# (CSharp) EquipmentManager.Damage - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
EquipmentManager.Damage
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Equip(14)
GetAll(5)
GetEquipment(5)
EquipItem(3)
GetAllEquipmentProfiles(3)
GetEquippedItem(3)
EquipKit(2)
AddHotBarItem(2)
AddItemToEquipmentInventory(2)
DeEquip(2)
DeleteEquipment(2)
GetCurrentEquipment(2)
GetAllEquipment(2)
EquipTrinket(1)
GetActiveWeapon(1)
EquiptWeapon(1)
EquipToEquip(1)
EquipSideEquipment(1)
EquipSideAugment(1)
GetArmorRating(1)
AddArmorItem(1)
GetDamageModifier(1)
GetDescribe(1)
EquipMainEquipment(1)
GetEquipSlot(1)
GetEquipedState(1)
GetEquipmentAI(1)
GetEquipmentByType(1)
GetEquipmentFromString(1)
GetEquipmentSchedule(1)
GetEquipmentSize(1)
GetEquippedArmorByType(1)
GetEquippedItemFromIndex(1)
GetEquippedItemGameObject(1)
GetEquippedItemName(1)
GetHand(1)
GetEquip(1)
EquipDefault(1)
EquipMainAugment(1)
CheckSlotParent(1)
AddItem(1)
AddMaterials(1)
AddToInventory(1)
AddToSlot(1)
ApproveRentalAsync(1)
AskToRentAsync(1)
AwakeOnFight(1)
BuildAssetNumber(1)
CanFire(1)
ChangeOutfit(1)
Méthodes fréquemment utilisées
Equip (14)
GetAll (5)
GetEquipment (5)
EquipItem (3)
GetAllEquipmentProfiles (3)
GetEquippedItem (3)
EquipKit (2)
AddHotBarItem (2)
AddItemToEquipmentInventory (2)
DeEquip (2)
Méthodes fréquemment utilisées
DeleteEquipment (2)
GetCurrentEquipment (2)
GetAllEquipment (2)
EquipTrinket (1)
GetActiveWeapon (1)
EquiptWeapon (1)
EquipToEquip (1)
EquipSideEquipment (1)
EquipSideAugment (1)
GetArmorRating (1)
AddArmorItem (1)
GetDamageModifier (1)
GetDescribe (1)
EquipMainEquipment (1)
GetEquipSlot (1)
GetEquipedState (1)
GetEquipmentAI (1)
GetEquipmentByType (1)
GetEquipmentFromString (1)
GetEquipmentSchedule (1)
Méthodes fréquemment utilisées
AddArmorItem (1)
GetDamageModifier (1)
GetDescribe (1)
EquipMainEquipment (1)
GetEquipSlot (1)
GetEquipedState (1)
GetEquipmentAI (1)
GetEquipmentByType (1)
GetEquipmentFromString (1)
GetEquipmentSchedule (1)
GetEquipmentSize (1)
GetEquippedArmorByType (1)
GetEquippedItemFromIndex (1)
GetEquippedItemGameObject (1)
GetEquippedItemName (1)
GetHand (1)
GetEquip (1)
EquipDefault (1)
EquipMainAugment (1)
CheckSlotParent (1)
AddItem (1)
AddMaterials (1)
AddToInventory (1)
AddToSlot (1)
ApproveRentalAsync (1)
AskToRentAsync (1)
AwakeOnFight (1)
BuildAssetNumber (1)
CanFire (1)
ChangeOutfit (1)
Méthodes fréquemment utilisées
GetEquipmentSize (1)
GetEquippedArmorByType (1)
GetEquippedItemFromIndex (1)
GetEquippedItemGameObject (1)
GetEquippedItemName (1)
GetHand (1)
GetEquip (1)
EquipDefault (1)
EquipMainAugment (1)
CheckSlotParent (1)
AddItem (1)
AddMaterials (1)
AddToInventory (1)
AddToSlot (1)
ApproveRentalAsync (1)
AskToRentAsync (1)
AwakeOnFight (1)
BuildAssetNumber (1)
CanFire (1)
ChangeOutfit (1)
CheckIfSlotMatchesType (1)
CheckSlot (1)
ClearEquipment (1)
AddEquipment (1)
ClickEquipment (1)
Close (1)
ColorChangeLoop (1)
Create (1)
Damage (1)
DamageReduction (1)
DeleteTableItemAsync (1)
DoorCode_Enable (1)
DoorCode_IsEnabled (1)
Draw (1)
DropEquipment (1)
DropItem (1)
EquipArmor (1)
GetHead (1)
Exemple #1
0
Afficher le fichier
Fichier :
Character.cs
Projet :
MHatfull/Simulator
internal float DamageBonus() { return(_equipmentManager.Damage()); }
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