public override void SetBaseProperties() { myName = "Demon Blade Master"; base.SetBaseProperties(); CharacterModelController.SetUpAsDemonBladeMasterPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Twin Strike"); mySpellBook.EnemyLearnAbility("Dash"); mySpellBook.EnemyLearnAbility("Evasion"); mySpellBook.EnemyLearnAbility("Tendon Slash"); mySpellBook.EnemyLearnAbility("Disarm"); myPassiveManager.ModifyRiposte(1); myPassiveManager.ModifySwordPlay(1); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Sword"); myOffHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Sword"); }