public override void SetBaseProperties() { myName = "Frost Golem"; base.SetBaseProperties(); CharacterModelController.SetUpAsFrostGolemPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Frost Nova"); mySpellBook.EnemyLearnAbility("Chilling Blow"); mySpellBook.EnemyLearnAbility("Thaw"); myPassiveManager.ModifyShatter(1); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Staff"); }