public override void SetBaseProperties() { myName = "Demon Berserker"; base.SetBaseProperties(); CharacterModelController.SetUpAsDemonBerserkerPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Charge"); mySpellBook.EnemyLearnAbility("Whirlwind"); mySpellBook.EnemyLearnAbility("Smash"); mySpellBook.EnemyLearnAbility("Kick To The Balls"); myPassiveManager.ModifyUnstoppable(1); myPassiveManager.ModifyEnrage(2); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Battle Axe"); }