// Use this for initialization void Awake () { player = GameObject.FindGameObjectWithTag("Player"); playerControl = player.GetComponent<playerControl>(); som = gameObject.GetComponent<AudioSource>(); bala = gameObject.GetComponent<MeshRenderer>(); }
// Use this for initialization void Start() { // Script References shipGraphics = GetComponent<ShipGraphics>(); shipPhysicsScript = GetComponent<ShipPhysicsScript>(); // Component Variables cam = GetComponentInChildren<Camera>(); body = GetComponent<Rigidbody>(); model = transform.Find("Model").gameObject; capsuleCollider = GetComponentInChildren<CapsuleCollider>(); boxCollider = GetComponentInChildren<BoxCollider>(); lockSound = GetComponent<AudioSource>(); // Control Variables mouseSensitivity = 8.0f; //mouseThreshold = 8.0f; //buttonSensitivity = 0.05f; //buttonThreshold = 0.05f; horTranslation = 0.0f; verTranslation = 0.0f; enemyNoLock = (Material)Resources.Load("Crosshair"); enemyLock = (Material)Resources.Load("Crosshair_Enemy"); trackedObject = null; trackingResults = null; shootWaitTime = 0.0f; targetTime = 0.0f; hits = 0; }
void OnShoot() { gunshot = Resources.Load<AudioClip>("Sounds/gunfire"); source = GetComponent<AudioSource>(); source.PlayOneShot(gunshot); }
void Awake() { if (!audioSource && GetComponent<AudioSource>()) audioSource = GetComponent<AudioSource>(); if (lengthWithoutTrailing == 0) lengthWithoutTrailing = Mathf.Min (sound.length, soundReverse.length); }
void Start () { this.anim1 = this.conversante1.GetComponent<Animator> (); this.anim2 = this.conversante2.GetComponent<Animator> (); this.texto = GameObject.Find ("Dialogo").GetComponent<Text> (); TextAsset archivo = Resources.Load(this.fichero) as TextAsset; this.contenidoFichero = archivo.text; this.conversaciones = this.contenidoFichero.Split ('\n'); this.numConver = 0; this.primeraConversacion = true; this.siguienteConversacion = false; this.audioActual = this.gameObject.GetComponent<AudioSource> (); //Inicializamos el clip del audio. this.audioActual.clip = this.audio1; //Registramos la informacion del Analytics if (Tracker.T () != null) { this.registrarTracker (); } if (this.fichero == "Transicion1") this.anim2.SetBool("contenta", false); }
void Initialize() { if (initialized) return; initialized = true; audioSource = gameObject.GetComponent<AudioSource>(); }
void Start () { // 各アビリティボタンの親であるMaskをアタッチしているオブジェクトを取得 attackParentGO = GameObject.Find("Tab_Action").transform.FindChild("Mask").gameObject; defenceParentGO = GameObject.Find("Tab_Support").transform.FindChild("Mask").gameObject; reactionParentGO = GameObject.Find("Tab_Reaction").transform.FindChild("Mask").gameObject; moveParentGO = GameObject.Find("Tab_Move").transform.FindChild("Mask").gameObject; // 初期化としてアタックタブをアクティブ化、それ以外のタブを非アクティブ化する attackParentGO.SetActive(true); defenceParentGO.SetActive(false); reactionParentGO.SetActive(false); moveParentGO.SetActive(false); // 非アクティブタブのテキスト文字色変更のためタブのテキストコンポを取得 attackTabTextCompo = GameObject.Find("Tab_Action").transform.FindChild("Text").GetComponent<Text>(); defenceTabTextCompo = GameObject.Find("Tab_Support").transform.FindChild("Text").GetComponent<Text>(); reactionTabTextCompo = GameObject.Find("Tab_Reaction").transform.FindChild("Text").GetComponent<Text>(); moveTabTextCompo = GameObject.Find("Tab_Move").transform.FindChild("Text").GetComponent<Text>(); // 初期化としてアタックタブ以外を灰色にする attackTabTextCompo.color = new Color(255, 255, 255); defenceTabTextCompo.color = Color.grey; reactionTabTextCompo.color = Color.grey; moveTabTextCompo.color = Color.grey; // オーディオコンポを取得 audioCompo = GameObject.Find("PlayersParent").transform.FindChild("SEPlayer").gameObject.GetComponent<AudioSource>(); // TODO 本当はリクワイヤードコンポ属性を使うべき。上手く動いてくれなかったのでとりあえず if (null == audioCompo) audioCompo = GameObject.Find("PlayersParent").transform.FindChild("SEPlayer").gameObject.GetComponent<AudioSource>(); }
/// <summary> /// /// </summary> protected virtual void Awake() { m_Audio = audio; // store the first player event handler found in the top of our transform hierarchy m_Player = (vp_FPPlayerEventHandler)transform.root.GetComponentInChildren(typeof(vp_FPPlayerEventHandler)); }
// Use this for initialization void Start () { //Get a component reference to the Character's animator component animator = GetComponent<Animator>(); render = GetComponent<SpriteRenderer>(); //Get the rigid body on the prefab bullBody = GetComponent<Rigidbody2D>(); //Set our bullet strength and speed strength = 4; speed = 40; //Go after our player! player = GameObject.Find("Player").GetComponent<Player>(); //Get our Player current Direction if (player.getDirection () > 0 || (player.getDirection() == 0 && player.getLastDirection() > 0 )) { animator.SetInteger ("Direction", 1); playerRight = true; } else { playerRight = false; animator.SetInteger ("Direction", -1); } //Play our shooting sound shoot = GameObject.Find ("Shoot").GetComponent<AudioSource> (); shoot.Play (); //Get our camera script actionCamera = Camera.main.GetComponent<ActionCamera>(); }
void Start () { gmc = GameObject.FindGameObjectWithTag("GameController").GetComponent<Spawner>(); print(gmc.sprites[gmc.num]); /*anim = GameObject.FindGameObjectsWithTag("animation"); anim.SetActive(false);*/ skeletonAnimation = GameObject.FindGameObjectWithTag("animation").GetComponent<SkeletonAnimation>(); skeletonAnimation.enabled = true; gmv = GameObject.FindGameObjectWithTag("GameOver"); cnt = GameObject.FindGameObjectWithTag("animation"); //gmv.SetActive(false); gameOv =GameObject.FindGameObjectWithTag("GameOver").GetComponent<SkeletonAnimation>(); if(this.gameObject.GetComponent<TapCounter>().enabled){ skeletonAnimation.state.SetAnimation(0, "tap_amount_in", false); skeletonAnimation.state.AddAnimation(0, "tap_amount_loop", true, 0.3f); } gmv.SetActive(false); cnt.SetActive(true); /*gmv = GameObject.FindGameObjectWithTag("GameOver"); cnt = GameObject.FindGameObjectWithTag("animation"); gmv.SetActive(false);*/ AudioSource[] sources = GetComponents<AudioSource>(); tap = sources[0]; bad = sources[1]; good = sources[2]; spw = GameObject.FindGameObjectWithTag("GameController").GetComponent<Spawner>(); sc = GameObject.FindGameObjectWithTag("Score").GetComponent<ScoreController>(); scoreCounter.text = ""; }
void Start() { if (aSource == null) { aSource = GetComponent<AudioSource>(); } }
// Use this for initialization void Start() { controlledObj = mechanism.GetComponent<BatteryControlledObject>(); source = GetComponent<AudioSource>(); source.loop = true; source.clip = insertSound; }
// Use this for initialization void Start() { asource = this.GetComponent<AudioSource>(); inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null; started_timer = true; timer = max_timer; }
void Awake() { rb2d = GetComponent<Rigidbody2D>(); anim = GetComponent<Animator>(); aud = GetComponent<AudioSource>(); jps = transform.GetChild(2).GetComponent<ParticleSystem>(); }
// Use this for initialization void Start() { startShooting = false; shootingBullet = false; audio = GetComponent<AudioSource>(); //spawnPosition = GetComponent<Transform>().position; }
// Use this for initialization void Start() { lineRend = GetComponent<LineRenderer>(); endPositionExtended = endPos.localPosition; var audios = GetComponents<AudioSource>(); audio = audios [0]; }
void Start() { audioSource = GetComponent<AudioSource>(); driver = GameObject.Find("GameDriver") as GameObject; shadow = transform.FindChild("RimShadow"); shadowDistance = (transform.position - shadow.position).magnitude; }
void Start() { animator = GameObject.Find("Player").GetComponent<Animator>(); if (!animator) { Debug.LogError("Missing animator!"); } basePlayer = GameObject.Find("Player").GetComponent<BasePlayer>(); if (!basePlayer) { Debug.LogError("Missing BasePlayer script!"); } audioSource = GameObject.Find("Player").GetComponent<AudioSource>(); if (!audioSource) { Debug.LogError("Missing audio source!"); } if (!cooldownIndicator) { Debug.LogError("Missing cooldown button!"); } if (clip.Length == 0) { Debug.LogError("0 sounds for attacking!"); } timer = 0f; targets = new List<BaseNPC>(); attacking = false; }
IEnumerator ToggleDoor () { m_Audio = audio; Debug.Log ("Toggling door"); if ((moving == false) & (door_open)) { Debug.Log ("closing"); moving = true; // play the start sound, if any if (SoundCloseDoors != null) m_Audio.PlayOneShot(SoundCloseDoors); door.transform.Find ("Door_Top").animation.Play ("top_close"); door.transform.Find ("Door_Bot").animation.Play ("bot_close"); yield return new WaitForSeconds(2); IsClose(); } else if ((moving == false) & (door_open == false)) { Debug.Log ("opening"); moving = true; // play the start sound, if any if (SoundCloseDoors != null) m_Audio.PlayOneShot(SoundCloseDoors); door.transform.Find ("Door_Top").animation.Play ("top_open"); door.transform.Find ("Door_Bot").animation.Play ("bot_open"); yield return new WaitForSeconds(2); IsOpen(); } }
void Start() { audioSou = GetComponent<AudioSource> (); fixedVol = audioSou.volume; player = GameObject.FindGameObjectWithTag ("Player"); }
void a0() { audioSource = GetComponent<AudioSource>(); audioSource.Play(); Invoke("d", 2.1f); Invoke("a1", 10); }
protected override void Awake() { base.Awake(); State = PlayerState.Normal; _audioSource = GetComponent<AudioSource>(); }
void Awake(){ audio = this.gameObject.AddComponent<AudioSource>(); audio.playOnAwake = false; audio.loop = false; my_transform = this.gameObject.GetComponent<Transform> (); move_enemy = my_transform.Find ("ob"); if(move_enemy == null){ Debug.Log("move_enemy is null"); } player = move_enemy.Find("fast_move_enemy").gameObject.GetComponent<Animator>(); up_check = my_transform.Find ("up_check"); down_check = my_transform.Find ("down_check"); left_check = my_transform.Find ("left_check"); right_check = my_transform.Find ("right_check"); if (stand_direction == 1) { player.CrossFade ("stand", 0); } else if (stand_direction == 2) { player.CrossFade ("down",0); }else if (stand_direction == 3) { player.CrossFade ("left_stand",0); }else if (stand_direction == 4) { player.CrossFade ("right_stand",0); } }
void Awake() { thisAudio = GetComponent<AudioSource>(); origPosition_L = doorLeft.localPosition; origPosition_R = doorRight.localPosition; }
protected void Start() { audioComponent = GetComponent<AudioSource>(); audioVolume = audioComponent.volume; audioComponent.enabled = TOD_Sky.Instance.IsDay; }
public void Start(){ audio = GetComponent<AudioSource> (); if (GetComponent<PhotonView> ().isMine) { c = Microphone.Start (null, true, 100, freq); while(Microphone.GetPosition(null) < 0) {} } }
void Awake() { anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovement> (); currentHealth = startingHealth; }
void Start() { player = GetComponent<Player>(); audioSource = GetComponent<AudioSource>(); quadRenderer = GetComponentInChildren<Renderer>(); startColor = quadRenderer.material.color; victoryText.text = ""; health = 100; if(winCount == null) { winCount = new int[2]; winCount[0] = 0; winCount[1] = 0; } deadNow = false; if (winCount[player.number] > 0) { winCountText.text = winCount[player.number].ToString(); winCountText.text += winCount[player.number] == 1 ? " WIN" : " WINS"; winCountText.gameObject.SetActive(true); } Debug.Log("Player " + player.number + "win count = " + winCount[player.number]); }
// Use this for initialization void Start() { lightColors = "Blue"; canShoot = true; Cursor.visible = false; audio = GetComponent<AudioSource>(); }
protected AudioSource getAudioSource() { if(soundEmitter == null) { soundEmitter = GetComponent<AudioSource>(); } return soundEmitter; }
static public int SetSpatializerFloat(IntPtr l) { try { UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); var ret = self.SetSpatializerFloat(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetOutputData(IntPtr l) { try { UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l); System.Single[] a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.GetOutputData(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int set_mute(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.mute = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mute on a nil value")); } }
static int set_velocityUpdateMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioVelocityUpdateMode arg0 = (UnityEngine.AudioVelocityUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioVelocityUpdateMode)); obj.velocityUpdateMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocityUpdateMode on a nil value" : e.Message)); } }
static int Create(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); UnityEngine.AudioClip arg1 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip)); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); AudioPlayOperation o = AudioPlayUtil.Create(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_ignoreListenerPause(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.ignoreListenerPause; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreListenerPause on a nil value" : e.Message)); } }
static int DOFade(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOFade(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_volume(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.volume = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index volume on a nil value" : e.Message)); } }
static int get_spread(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.spread; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spread on a nil value" : e.Message)); } }
static int get_mute(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.mute; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mute on a nil value")); } }
static int get_priority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; int ret = obj.priority; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value")); } }
static int get_rolloffMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioRolloffMode ret = obj.rolloffMode; LuaDLL.lua_pushinteger(L, (int)ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rolloffMode on a nil value")); } }
static int get_maxDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.maxDistance; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDistance on a nil value")); } }
static int set_pitch(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.pitch = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pitch on a nil value")); } }
static public int GetAmbisonicDecoderFloat(IntPtr l) { try { UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; var ret = self.GetAmbisonicDecoderFloat(a1, out a2); pushValue(l, true); pushValue(l, ret); pushValue(l, a2); return(3); } catch (Exception e) { return(error(l, e)); } }
public void modle_init() { canvas = GameObject.Find("Canvas"); DontDestroyOnLoad(canvas); bgaudio = canvas.GetComponent <UnityEngine.AudioSource>(); //bgaudio.Play (); modle = GameObject.Find("modle"); selectaudio = modle.GetComponent <UnityEngine.AudioSource> (); animator = modle.GetComponent <Animator> (); modelbased = GameObject.Find("modle/SpineBase"); hand_animator = hand.GetComponent <Animator> (); // }
static int set_outputAudioMixerGroup(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.Audio.AudioMixerGroup arg0 = (UnityEngine.Audio.AudioMixerGroup)ToLua.CheckObject <UnityEngine.Audio.AudioMixerGroup>(L, 2); obj.outputAudioMixerGroup = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index outputAudioMixerGroup on a nil value")); } }
static int get_velocityUpdateMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioVelocityUpdateMode ret = obj.velocityUpdateMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index velocityUpdateMode on a nil value")); } }
static int set_clip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip)); obj.clip = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value")); } }
static int get_outputAudioMixerGroup(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.Audio.AudioMixerGroup ret = obj.outputAudioMixerGroup; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index outputAudioMixerGroup on a nil value")); } }
static int get_rolloffMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioRolloffMode ret = obj.rolloffMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rolloffMode on a nil value" : e.Message)); } }
static int get_clip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioClip ret = obj.clip; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value")); } }
static int get_bypassReverbZones(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.bypassReverbZones; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassReverbZones on a nil value" : e.Message)); } }
static int SetAmbisonicDecoderFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool o = obj.SetAmbisonicDecoderFloat(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_timeSamples(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; int ret = obj.timeSamples; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index timeSamples on a nil value" : e.Message)); } }
static int GetSpectrumData(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); float[] arg0 = ToLua.CheckNumberArray <float>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.FFTWindow arg2 = (UnityEngine.FFTWindow)ToLua.CheckObject(L, 4, typeof(UnityEngine.FFTWindow)); obj.GetSpectrumData(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_bypassReverbZones(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.bypassReverbZones = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassReverbZones on a nil value" : e.Message)); } }
static int set_rolloffMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioRolloffMode arg0 = (UnityEngine.AudioRolloffMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioRolloffMode)); obj.rolloffMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rolloffMode on a nil value")); } }
static int get_audio(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; UnityEngine.AudioSource ret = obj.audio; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index audio on a nil value" : e.Message)); } }
static int set_ignoreListenerPause(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ignoreListenerPause = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreListenerPause on a nil value" : e.Message)); } }