// Use this for initialization
	void Awake () 
    {
        player = GameObject.FindGameObjectWithTag("Player");
        playerControl = player.GetComponent<playerControl>();
        som = gameObject.GetComponent<AudioSource>();
        bala = gameObject.GetComponent<MeshRenderer>();
	}
Пример #2
1
    // Use this for initialization
    void Start()
    {
        // Script References
        shipGraphics = GetComponent<ShipGraphics>();
        shipPhysicsScript = GetComponent<ShipPhysicsScript>();

        // Component Variables
        cam = GetComponentInChildren<Camera>();
        body = GetComponent<Rigidbody>();
        model = transform.Find("Model").gameObject;
        capsuleCollider = GetComponentInChildren<CapsuleCollider>();
        boxCollider = GetComponentInChildren<BoxCollider>();
        lockSound = GetComponent<AudioSource>();

        // Control Variables
        mouseSensitivity = 8.0f;
        //mouseThreshold = 8.0f;
        //buttonSensitivity = 0.05f;
        //buttonThreshold = 0.05f;

        horTranslation = 0.0f;
        verTranslation = 0.0f;

        enemyNoLock = (Material)Resources.Load("Crosshair");
        enemyLock = (Material)Resources.Load("Crosshair_Enemy");

        trackedObject = null;
        trackingResults = null;
        shootWaitTime = 0.0f;
        targetTime = 0.0f;
        hits = 0;
    }
Пример #3
0
    void OnShoot()
    {
        gunshot = Resources.Load<AudioClip>("Sounds/gunfire");
        source = GetComponent<AudioSource>();

        source.PlayOneShot(gunshot);
    }
 void Awake()
 {
     if (!audioSource && GetComponent<AudioSource>())
         audioSource = GetComponent<AudioSource>();
     if (lengthWithoutTrailing == 0)
         lengthWithoutTrailing = Mathf.Min (sound.length, soundReverse.length);
 }
	void Start () {
		this.anim1 = this.conversante1.GetComponent<Animator> ();
		this.anim2 = this.conversante2.GetComponent<Animator> ();
		
		this.texto = GameObject.Find ("Dialogo").GetComponent<Text> ();
		
		TextAsset archivo = Resources.Load(this.fichero) as TextAsset;
		this.contenidoFichero = archivo.text;
		this.conversaciones = this.contenidoFichero.Split ('\n');
		this.numConver = 0;
		this.primeraConversacion = true;
		this.siguienteConversacion = false;
		
		this.audioActual = this.gameObject.GetComponent<AudioSource> ();
		//Inicializamos el clip del audio.
		this.audioActual.clip = this.audio1;

		//Registramos la informacion del Analytics
		if (Tracker.T () != null) {
			this.registrarTracker ();
		}

		if (this.fichero == "Transicion1")
			this.anim2.SetBool("contenta", false);
	}
Пример #6
0
    void Initialize()
    {
        if (initialized) return;
        initialized = true;

        audioSource = gameObject.GetComponent<AudioSource>();
    }
	void Start ()
    {
        // 各アビリティボタンの親であるMaskをアタッチしているオブジェクトを取得
        attackParentGO = GameObject.Find("Tab_Action").transform.FindChild("Mask").gameObject;
        defenceParentGO = GameObject.Find("Tab_Support").transform.FindChild("Mask").gameObject;
        reactionParentGO = GameObject.Find("Tab_Reaction").transform.FindChild("Mask").gameObject;
        moveParentGO = GameObject.Find("Tab_Move").transform.FindChild("Mask").gameObject;

        // 初期化としてアタックタブをアクティブ化、それ以外のタブを非アクティブ化する
        attackParentGO.SetActive(true);
        defenceParentGO.SetActive(false);
        reactionParentGO.SetActive(false);
        moveParentGO.SetActive(false);

        // 非アクティブタブのテキスト文字色変更のためタブのテキストコンポを取得
        attackTabTextCompo = GameObject.Find("Tab_Action").transform.FindChild("Text").GetComponent<Text>();
        defenceTabTextCompo = GameObject.Find("Tab_Support").transform.FindChild("Text").GetComponent<Text>();
        reactionTabTextCompo = GameObject.Find("Tab_Reaction").transform.FindChild("Text").GetComponent<Text>();
        moveTabTextCompo = GameObject.Find("Tab_Move").transform.FindChild("Text").GetComponent<Text>();
        // 初期化としてアタックタブ以外を灰色にする
        attackTabTextCompo.color = new Color(255, 255, 255);
        defenceTabTextCompo.color = Color.grey;
        reactionTabTextCompo.color = Color.grey;
        moveTabTextCompo.color = Color.grey;

        // オーディオコンポを取得
        audioCompo = GameObject.Find("PlayersParent").transform.FindChild("SEPlayer").gameObject.GetComponent<AudioSource>();
        // TODO 本当はリクワイヤードコンポ属性を使うべき。上手く動いてくれなかったのでとりあえず
        if (null == audioCompo) audioCompo = GameObject.Find("PlayersParent").transform.FindChild("SEPlayer").gameObject.GetComponent<AudioSource>();
    }
Пример #8
0
    /// <summary>
    /// 
    /// </summary>
    protected virtual void Awake()
    {
        m_Audio = audio;

        // store the first player event handler found in the top of our transform hierarchy
        m_Player = (vp_FPPlayerEventHandler)transform.root.GetComponentInChildren(typeof(vp_FPPlayerEventHandler));
    }
Пример #9
0
	// Use this for initialization
	void Start () {

		//Get a component reference to the Character's animator component
		animator = GetComponent<Animator>();
		render = GetComponent<SpriteRenderer>();

		//Get the rigid body on the prefab
		bullBody = GetComponent<Rigidbody2D>();

		//Set our bullet strength and speed
		strength = 4;
		speed = 40;

		//Go after our player!
		player = GameObject.Find("Player").GetComponent<Player>();

		//Get our Player current Direction
		if (player.getDirection () > 0 ||
			(player.getDirection() == 0 && player.getLastDirection() > 0 )) {
			animator.SetInteger ("Direction", 1);
			playerRight = true;
		} else {
			playerRight = false;
			animator.SetInteger ("Direction", -1);
		}

		//Play our shooting sound
		shoot = GameObject.Find ("Shoot").GetComponent<AudioSource> ();

			shoot.Play ();

		//Get our camera script
		actionCamera = Camera.main.GetComponent<ActionCamera>();
	}
Пример #10
0
	void Start () 
    {                
        gmc = GameObject.FindGameObjectWithTag("GameController").GetComponent<Spawner>();
        print(gmc.sprites[gmc.num]);
		/*anim = GameObject.FindGameObjectsWithTag("animation");
		anim.SetActive(false);*/
		skeletonAnimation = GameObject.FindGameObjectWithTag("animation").GetComponent<SkeletonAnimation>();
		skeletonAnimation.enabled = true;
		gmv = GameObject.FindGameObjectWithTag("GameOver");
		cnt = GameObject.FindGameObjectWithTag("animation");
		//gmv.SetActive(false);
		gameOv =GameObject.FindGameObjectWithTag("GameOver").GetComponent<SkeletonAnimation>();
		if(this.gameObject.GetComponent<TapCounter>().enabled){
			skeletonAnimation.state.SetAnimation(0, "tap_amount_in", false);
			skeletonAnimation.state.AddAnimation(0, "tap_amount_loop", true, 0.3f);
		}
		gmv.SetActive(false);
		cnt.SetActive(true);

		/*gmv = GameObject.FindGameObjectWithTag("GameOver");
		cnt = GameObject.FindGameObjectWithTag("animation");
		gmv.SetActive(false);*/
        AudioSource[] sources = GetComponents<AudioSource>();
        tap = sources[0];
        bad = sources[1];
        good = sources[2];

		spw = GameObject.FindGameObjectWithTag("GameController").GetComponent<Spawner>();
		sc = GameObject.FindGameObjectWithTag("Score").GetComponent<ScoreController>();
		scoreCounter.text = "";

	}
Пример #11
0
 void Start()
 {
     if (aSource == null)
     {
         aSource = GetComponent<AudioSource>();
     }
 }
 // Use this for initialization
 void Start()
 {
     controlledObj = mechanism.GetComponent<BatteryControlledObject>();
     source = GetComponent<AudioSource>();
     source.loop = true;
     source.clip = insertSound;
 }
 // Use this for initialization
 void Start()
 {
     asource = this.GetComponent<AudioSource>();
     inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null;
     started_timer = true;
     timer = max_timer;
 }
Пример #14
0
 void Awake()
 {
     rb2d = GetComponent<Rigidbody2D>();
     anim = GetComponent<Animator>();
     aud = GetComponent<AudioSource>();
     jps = transform.GetChild(2).GetComponent<ParticleSystem>();
 }
Пример #15
0
 // Use this for initialization
 void Start()
 {
     startShooting = false;
     shootingBullet = false;
     audio = GetComponent<AudioSource>();
     //spawnPosition = GetComponent<Transform>().position;
 }
Пример #16
0
 // Use this for initialization
 void Start()
 {
     lineRend = GetComponent<LineRenderer>();
     endPositionExtended = endPos.localPosition;
     var audios = GetComponents<AudioSource>();
     audio = audios [0];
 }
Пример #17
0
 void Start()
 {
     audioSource = GetComponent<AudioSource>();
     driver = GameObject.Find("GameDriver") as GameObject;
     shadow = transform.FindChild("RimShadow");
     shadowDistance = (transform.position - shadow.position).magnitude;
 }
Пример #18
0
    void Start()
    {
        animator = GameObject.Find("Player").GetComponent<Animator>();
        if (!animator)
        {
            Debug.LogError("Missing animator!");
        }

        basePlayer = GameObject.Find("Player").GetComponent<BasePlayer>();
        if (!basePlayer)
        {
            Debug.LogError("Missing BasePlayer script!");
        }

        audioSource = GameObject.Find("Player").GetComponent<AudioSource>();
        if (!audioSource)
        {
            Debug.LogError("Missing audio source!");
        }

        if (!cooldownIndicator)
        {
            Debug.LogError("Missing cooldown button!");
        }

        if (clip.Length == 0)
        {
            Debug.LogError("0 sounds for attacking!");
        }

        timer = 0f;
        targets = new List<BaseNPC>();
        attacking = false;
    }
Пример #19
0
	IEnumerator ToggleDoor () {
		m_Audio = audio;
		Debug.Log ("Toggling door");
		if ((moving == false) & (door_open)) {
			Debug.Log ("closing");
			moving = true;
			// play the start sound, if any
			if (SoundCloseDoors != null)
				m_Audio.PlayOneShot(SoundCloseDoors);
			door.transform.Find ("Door_Top").animation.Play ("top_close");
			door.transform.Find ("Door_Bot").animation.Play ("bot_close");
			yield return new WaitForSeconds(2);
			IsClose();
		} else if ((moving == false) & (door_open == false)) {
			Debug.Log ("opening");
			moving = true;
			// play the start sound, if any
			if (SoundCloseDoors != null)
				m_Audio.PlayOneShot(SoundCloseDoors);
			door.transform.Find ("Door_Top").animation.Play ("top_open");
			door.transform.Find ("Door_Bot").animation.Play ("bot_open");
			yield return new WaitForSeconds(2);
			IsOpen();
		}
	}
Пример #20
0
    void Start()
    {
        audioSou = GetComponent<AudioSource> ();
        fixedVol = audioSou.volume;

        player = GameObject.FindGameObjectWithTag ("Player");
    }
Пример #21
0
 void a0()
 {
     audioSource = GetComponent<AudioSource>();
     audioSource.Play();
     Invoke("d", 2.1f);
     Invoke("a1", 10);
 }
Пример #22
0
    protected override void Awake()
    {
        base.Awake();

        State = PlayerState.Normal;
        _audioSource = GetComponent<AudioSource>();
    }
	void Awake(){

        audio = this.gameObject.AddComponent<AudioSource>();
        audio.playOnAwake = false;
        audio.loop = false;


		my_transform = this.gameObject.GetComponent<Transform> ();
		move_enemy = my_transform.Find ("ob");
		if(move_enemy == null){
			Debug.Log("move_enemy is null");
		}
		player = move_enemy.Find("fast_move_enemy").gameObject.GetComponent<Animator>();
		
		up_check = my_transform.Find ("up_check");
		down_check = my_transform.Find ("down_check");
		left_check = my_transform.Find ("left_check");
		right_check = my_transform.Find ("right_check");
		
		
		if (stand_direction == 1) {
			player.CrossFade ("stand", 0);
		} else if (stand_direction == 2) {
			player.CrossFade ("down",0);
		}else if (stand_direction == 3) {
			player.CrossFade ("left_stand",0);
		}else if (stand_direction == 4) {
			player.CrossFade ("right_stand",0);
		}
		
		
	}
Пример #24
0
    void Awake()
    {
        thisAudio = GetComponent<AudioSource>();

        origPosition_L = doorLeft.localPosition;
        origPosition_R = doorRight.localPosition;
    }
Пример #25
0
    protected void Start()
    {
        audioComponent = GetComponent<AudioSource>();
        audioVolume    = audioComponent.volume;

        audioComponent.enabled = TOD_Sky.Instance.IsDay;
    }
Пример #26
0
	public void Start(){ 
		audio = GetComponent<AudioSource> ();
		if (GetComponent<PhotonView> ().isMine) {
			c = Microphone.Start (null, true, 100, freq);
			while(Microphone.GetPosition(null) < 0) {}
		}
	}
Пример #27
0
 void Awake()
 {
     anim = GetComponent <Animator> ();
     playerAudio = GetComponent <AudioSource> ();
     playerMovement = GetComponent <PlayerMovement> ();
     currentHealth = startingHealth;
 }
    void Start()
    {
        player = GetComponent<Player>();
		audioSource = GetComponent<AudioSource>();
		quadRenderer = GetComponentInChildren<Renderer>();
		startColor = quadRenderer.material.color;

        victoryText.text = "";
        health = 100;
     	
		if(winCount == null) {
			winCount = new int[2];
			winCount[0] = 0;
			winCount[1] = 0;
		}

        deadNow = false;
        if (winCount[player.number] > 0)
        {

            winCountText.text = winCount[player.number].ToString();
            winCountText.text += winCount[player.number] == 1 ? " WIN" : " WINS";
            winCountText.gameObject.SetActive(true);
        }
        Debug.Log("Player " + player.number + "win count = " + winCount[player.number]);
    }
Пример #29
0
 // Use this for initialization
 void Start()
 {
     lightColors = "Blue";
     canShoot = true;
     Cursor.visible = false;
     audio = GetComponent<AudioSource>();
 }
Пример #30
0
 protected AudioSource getAudioSource()
 {
     if(soundEmitter == null) {
         soundEmitter = GetComponent<AudioSource>();
     }
     return soundEmitter;
 }
Пример #31
0
 static public int SetSpatializerFloat(IntPtr l)
 {
     try {
         UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
         System.Int32            a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         var ret = self.SetSpatializerFloat(a1, a2);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #32
0
 static public int GetOutputData(IntPtr l)
 {
     try {
         UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
         System.Single[]         a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         self.GetOutputData(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #33
0
    static int set_mute(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.mute = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mute on a nil value"));
        }
    }
Пример #34
0
    static int set_velocityUpdateMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource             obj  = (UnityEngine.AudioSource)o;
            UnityEngine.AudioVelocityUpdateMode arg0 = (UnityEngine.AudioVelocityUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioVelocityUpdateMode));
            obj.velocityUpdateMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocityUpdateMode on a nil value" : e.Message));
        }
    }
Пример #35
0
 static int Create(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
         UnityEngine.AudioClip   arg1 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
         float arg2           = (float)LuaDLL.luaL_checknumber(L, 3);
         AudioPlayOperation o = AudioPlayUtil.Create(arg0, arg1, arg2);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #36
0
    static int get_ignoreListenerPause(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            bool ret = obj.ignoreListenerPause;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreListenerPause on a nil value" : e.Message));
        }
    }
Пример #37
0
 static int DOFade(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
         float arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1            = (float)LuaDLL.luaL_checknumber(L, 3);
         DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #38
0
    static int set_volume(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.volume = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index volume on a nil value" : e.Message));
        }
    }
Пример #39
0
    static int get_spread(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            float ret = obj.spread;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spread on a nil value" : e.Message));
        }
    }
Пример #40
0
    static int get_mute(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            bool ret = obj.mute;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mute on a nil value"));
        }
    }
Пример #41
0
    static int get_priority(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            int ret = obj.priority;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value"));
        }
    }
    static int get_rolloffMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource      obj = (UnityEngine.AudioSource)o;
            UnityEngine.AudioRolloffMode ret = obj.rolloffMode;
            LuaDLL.lua_pushinteger(L, (int)ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rolloffMode on a nil value"));
        }
    }
    static int get_maxDistance(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            float ret = obj.maxDistance;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDistance on a nil value"));
        }
    }
    static int set_pitch(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.pitch = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pitch on a nil value"));
        }
    }
Пример #45
0
 static public int GetAmbisonicDecoderFloat(IntPtr l)
 {
     try {
         UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
         System.Int32            a1;
         checkType(l, 2, out a1);
         System.Single a2;
         var           ret = self.GetAmbisonicDecoderFloat(a1, out a2);
         pushValue(l, true);
         pushValue(l, ret);
         pushValue(l, a2);
         return(3);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    public void modle_init()
    {
        canvas = GameObject.Find("Canvas");
        DontDestroyOnLoad(canvas);
        bgaudio = canvas.GetComponent <UnityEngine.AudioSource>();

        //bgaudio.Play ();
        modle       = GameObject.Find("modle");
        selectaudio = modle.GetComponent <UnityEngine.AudioSource> ();
        animator    = modle.GetComponent <Animator> ();

        modelbased = GameObject.Find("modle/SpineBase");

        hand_animator = hand.GetComponent <Animator> ();

        //
    }
Пример #47
0
    static int set_outputAudioMixerGroup(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource           obj  = (UnityEngine.AudioSource)o;
            UnityEngine.Audio.AudioMixerGroup arg0 = (UnityEngine.Audio.AudioMixerGroup)ToLua.CheckObject <UnityEngine.Audio.AudioMixerGroup>(L, 2);
            obj.outputAudioMixerGroup = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index outputAudioMixerGroup on a nil value"));
        }
    }
Пример #48
0
    static int get_velocityUpdateMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource             obj = (UnityEngine.AudioSource)o;
            UnityEngine.AudioVelocityUpdateMode ret = obj.velocityUpdateMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index velocityUpdateMode on a nil value"));
        }
    }
Пример #49
0
    static int set_clip(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj  = (UnityEngine.AudioSource)o;
            UnityEngine.AudioClip   arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
            obj.clip = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value"));
        }
    }
Пример #50
0
    static int get_outputAudioMixerGroup(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource           obj = (UnityEngine.AudioSource)o;
            UnityEngine.Audio.AudioMixerGroup ret = obj.outputAudioMixerGroup;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index outputAudioMixerGroup on a nil value"));
        }
    }
Пример #51
0
    static int get_rolloffMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource      obj = (UnityEngine.AudioSource)o;
            UnityEngine.AudioRolloffMode ret = obj.rolloffMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rolloffMode on a nil value" : e.Message));
        }
    }
Пример #52
0
    static int get_clip(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            UnityEngine.AudioClip   ret = obj.clip;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value"));
        }
    }
Пример #53
0
    static int get_bypassReverbZones(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            bool ret = obj.bypassReverbZones;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassReverbZones on a nil value" : e.Message));
        }
    }
Пример #54
0
 static int SetAmbisonicDecoderFloat(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
         int   arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         bool  o    = obj.SetAmbisonicDecoderFloat(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #55
0
    static int get_timeSamples(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            int ret = obj.timeSamples;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index timeSamples on a nil value" : e.Message));
        }
    }
Пример #56
0
 static int GetSpectrumData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
         float[] arg0 = ToLua.CheckNumberArray <float>(L, 2);
         int     arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         UnityEngine.FFTWindow arg2 = (UnityEngine.FFTWindow)ToLua.CheckObject(L, 4, typeof(UnityEngine.FFTWindow));
         obj.GetSpectrumData(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #57
0
    static int set_bypassReverbZones(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.bypassReverbZones = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassReverbZones on a nil value" : e.Message));
        }
    }
Пример #58
0
    static int set_rolloffMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource      obj  = (UnityEngine.AudioSource)o;
            UnityEngine.AudioRolloffMode arg0 = (UnityEngine.AudioRolloffMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioRolloffMode));
            obj.rolloffMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rolloffMode on a nil value"));
        }
    }
Пример #59
0
    static int get_audio(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.GameObject  obj = (UnityEngine.GameObject)o;
            UnityEngine.AudioSource ret = obj.audio;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index audio on a nil value" : e.Message));
        }
    }
Пример #60
0
    static int set_ignoreListenerPause(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.ignoreListenerPause = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreListenerPause on a nil value" : e.Message));
        }
    }