// Use this for initialization void Start() { _exterminate = GetComponent<AudioSource>(); _exterminate.pitch += Random.Range(-0.1F, 0.8F); _speakingFrequency = Random.Range(2F, 5F); _exterminate.PlayDelayed(_speakingFrequency); }
public AudioPlayer(AudioObject audio) { if (audio == null || audio.parent == null) { removable = true; return; } this.finished = false; this.removable = false; this.paused = false; this.audio = audio; // create audio source with clip audioGO = (GameObject)GameObject.Instantiate(AudioManager.instance.audioSourcePrefab); //Debug.Log(audio.parent); audioGO.transform.parent = audio.parent.transform; audioGO.transform.localPosition = Vector3.zero; SoundSystemManager.HandleAudioSource(audioGO); audioAS = audioGO.GetComponent<AudioSource>(); audioAS.Stop(); audioAS.clip = audio.clip; audioAS.volume = audio.volume; audioAS.loop = audio.loop; if (audio.maxDistance.HasValue) audioAS.maxDistance = audio.maxDistance.Value; if (audio.minDistance.HasValue) audioAS.minDistance = audio.minDistance.Value; playAtTime = Time.time + audio.delay; audioAS.PlayDelayed(audio.delay); }
// Use this for initialization void Start() { musicSrc = transform.FindChild("Music").GetComponent<AudioSource>(); ambienceSrc = transform.FindChild("Ambience").GetComponent<AudioSource>(); onPuzzleCompletionSrc = transform.FindChild("OnPuzzleCompletion").GetComponent<AudioSource>(); if(playMusicDelay != 0f) musicSrc.PlayDelayed(playMusicDelay); }
// Use this for initialization void Start() { audio1 = GetComponent<AudioSource>(); audio1.PlayDelayed(Random.Range(0F, 3.0F)); audio1.pitch = audio1.pitch + Random.Range(-3F, 3.0F); x = transform.position.x; y = transform.position.y; z = transform.position.z; }
public static IEnumerator LoadClip(AudioSource audioSource) { WWW www = new WWW("file://" + tempFolder + "output.wav"); while (!www.isDone) yield return www; AudioClip clip = www.GetAudioClip(false); audioSource.clip = clip; if (clip.length > 0) audioSource.PlayDelayed(0.02f); }
// Use this for initialization void Start() { //audio.PlayDelayed(5); audioinicio = (AudioSource)gameObject.AddComponent ("AudioSource"); AudioClip myAudioClip; audioinicio.clip = audiofile; audioinicio.loop = false; audioinicio.PlayDelayed (3); }
static public int PlayDelayed(IntPtr l) { try { UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l); System.Single a1; checkType(l, 2, out a1); self.PlayDelayed(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static int PlayDelayed(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject <UnityEngine.AudioSource>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.PlayDelayed(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// Use this for initialization void Start () { sfx = variety[Random.Range(0, variety.Length)]; sfx.PlayDelayed(0.3f); Destroy(gameObject, 1.0f); }
private void PlayClip(AudioSource a_source, AudioClip clip, float delay, float start_time, float volume, float pitch) { a_source.clip = clip; a_source.time = start_time; a_source.volume = volume; a_source.pitch = pitch; #if !UNITY_3_5 && !UNITY_4_0 a_source.PlayDelayed(delay); #else a_source.Play((ulong)( delay * 44100)); #endif }
void Start() { src = GetComponent<AudioSource>(); src.clip = c0; src.PlayDelayed(2); dni = true; b0 = true; }
void TurnSound ( AudioSource sound, float pitchRange, float avgRateEst, float rateMax, float accel ) { if ( avgRateEst > accel * .03f ) { if ( sound.isPlaying == false ) { sound.PlayDelayed(.1f); } sound.pitch = 1f + (( (avgRateEst - (rateMax * .5f)) / rateMax ) * (pitchRange * 2f)); } else { sound.Stop(); } }
// Use this for initialization void Awake() { briefingVO = gameObject.GetComponent<AudioSource>(); briefingVO.PlayDelayed(1.5f); }
AudioSource LoadAudioClipAndPlayDelayed( AudioSource source , string audioPath , float vol , float xchbgmTime , bool loop ){ AudioClip clip = Resources.Load( audioPath ) as AudioClip; source.clip = clip; source.volume = vol; source.loop = loop; source.PlayDelayed ( xchbgmTime ); return source; }
private IEnumerator play(AudioSource audioSource, float delay = 0f) { audioSource.PlayDelayed(delay); yield return new WaitForSeconds (audioSource.clip.length); Destroy (audioSource); }
// Use this for initialization void Start() { entryDoorAudioSource = GetComponent<AudioSource> (); entryDoorAudioSource.PlayDelayed (2f); }
// Use this for initialization void Start () { audioSource = GetComponent<AudioSource>(); audioSource.clip = mooSounds[ Random.Range(0,mooSounds.Length-1)]; audioSource.PlayDelayed(mooDelay); }