GetCustomCurve() private method

private GetCustomCurve ( AudioSourceCurveType type ) : AnimationCurve
type AudioSourceCurveType
return AnimationCurve
コード例 #1
0
        public static void Copy(this AudioSource target, AudioSource source, bool useCustomCurves = true)
        {
            target.enabled = source.enabled;
            target.clip = source.clip;
            target.mute = source.mute;
            target.bypassEffects = source.bypassEffects;
            target.bypassListenerEffects = source.bypassListenerEffects;
            target.bypassReverbZones = source.bypassReverbZones;
            target.playOnAwake = source.playOnAwake;
            target.loop = source.loop;
            target.priority = source.priority;
            target.volume = source.volume;
            target.pitch = source.pitch;
            target.dopplerLevel = source.dopplerLevel;
            target.rolloffMode = source.rolloffMode;
            target.minDistance = source.minDistance;
            target.spatialBlend = source.spatialBlend;
            target.spread = source.spread;
            target.maxDistance = source.maxDistance;
            target.panStereo = source.panStereo;
            target.time = source.time;
            target.timeSamples = source.timeSamples;
            target.velocityUpdateMode = source.velocityUpdateMode;
            target.ignoreListenerPause = source.ignoreListenerPause;
            target.ignoreListenerVolume = source.ignoreListenerVolume;
            target.spatialize = source.spatialize;

            if (useCustomCurves)
            {
                target.SetCustomCurve(AudioSourceCurveType.CustomRolloff, source.GetCustomCurve(AudioSourceCurveType.CustomRolloff));
                target.SetCustomCurve(AudioSourceCurveType.ReverbZoneMix, source.GetCustomCurve(AudioSourceCurveType.ReverbZoneMix));
                target.SetCustomCurve(AudioSourceCurveType.SpatialBlend, source.GetCustomCurve(AudioSourceCurveType.SpatialBlend));
                target.SetCustomCurve(AudioSourceCurveType.Spread, source.GetCustomCurve(AudioSourceCurveType.Spread));
            }
        }
コード例 #2
0
 static public int GetCustomCurve(IntPtr l)
 {
     try {
         UnityEngine.AudioSource          self = (UnityEngine.AudioSource)checkSelf(l);
         UnityEngine.AudioSourceCurveType a1;
         checkEnum(l, 2, out a1);
         var ret = self.GetCustomCurve(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static int GetCustomCurve(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.AudioSource          obj  = (UnityEngine.AudioSource)ToLua.CheckObject <UnityEngine.AudioSource>(L, 1);
         UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, TypeTraits <UnityEngine.AudioSourceCurveType> .type);
         UnityEngine.AnimationCurve       o    = obj.GetCustomCurve(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
 static int GetCustomCurve(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.AudioSource          obj  = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
         UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.AnimationCurve       o    = obj.GetCustomCurve(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #5
0
ファイル: AudioManager.cs プロジェクト: pacificIT/UberAudio
        //Transfers audio settings from an AudioSource. Only used in the editor
        public void TransferFromAudioSource(AudioSource source)
        {
            Loop = source.loop;
            Volume = source.volume;
            AudioClip = source.clip;
            BypassEffects = source.bypassEffects;
            BypassListenerEffects = source.bypassListenerEffects;
            BypassReverbZones = source.bypassReverbZones;
            DopplerLevel = source.dopplerLevel;
            MaxDistance = source.maxDistance;
            MinDistance = source.minDistance;
            Mute = source.mute;
            OutputAudioMixerGroup = source.outputAudioMixerGroup;
            PanStereo = source.panStereo;
            Pitch = source.pitch;
            Priority = source.priority;
            RolloffMode = source.rolloffMode;
            SpatialBlend = source.spatialBlend;
            ReverbZoneMix = source.reverbZoneMix;
            Spatialize = source.spatialize;

            if(RolloffMode == AudioRolloffMode.Custom)
            {
                CustomRolloffCurve = source.GetCustomCurve(AudioSourceCurveType.CustomRolloff);
            }
            else
            {
                CustomRolloffCurve = null;
            }
        }