using UnityEngine; public class BackgroundMusic : MonoBehaviour { public AudioClip music; private AudioSource audioSource; void Start() { audioSource = GetComponent(); audioSource.clip = music; audioSource.Play(); } }
using UnityEngine; public class SoundEffects : MonoBehaviour { public AudioClip soundEffect; private AudioSource audioSource; void Start() { audioSource = GetComponentThis example shows how to play sound effects in a game using the AudioSource package library in Unity. The AudioSource component is attached to a game object to play the sound effect when a method is called. In conclusion, the UnityEngine AudioSource is a package library in C# that provides many properties and methods for playing audio in Unity games. It is used to create background music, sound effects, and other audio features in a game.(); } public void PlaySoundEffect() { audioSource.clip = soundEffect; audioSource.Play(); } }