public override void OnInspectorGUI() { base.OnInspectorGUI(); test = (LevelManager)target; if (GUILayout.Button("Enter Dracula")) { test.triggerDayEvent(HoursManager.DayEventList.DraculaEntering); } if (GUILayout.Button("Leave Dracula")) { test.triggerDayEvent(HoursManager.DayEventList.DraculaLeaving); } if (GUILayout.Button("Food Man")) { test.triggerDayEvent(HoursManager.DayEventList.FoodMan); } if (GUILayout.Button("Send Letter")) { test.triggerDayEvent(HoursManager.DayEventList.LetterSent); } if (GUILayout.Button("Mail In")) { test.triggerDayEvent(HoursManager.DayEventList.MailManIn); } if (GUILayout.Button("Mail Out")) { test.triggerDayEvent(HoursManager.DayEventList.MailManOut); } if (GUILayout.Button("GoNight")) { test.testLights(HoursManager.DayTime.Night); } if (GUILayout.Button("GoDay")) { test.testLights(HoursManager.DayTime.Day); } if (GUILayout.Button("Respawn")) { LevelManager.GAMESTATE = GameEventManager.GameState.MainMenu; GameEventManager.TriggerRespawn("test"); } if (GUILayout.Button("GameOverHunger")) { GameEventManager.TriggerGameOver(LevelManager.DeathList.Test); } if (GUILayout.Button("GameOverExhaust")) { GameEventManager.TriggerGameOver(LevelManager.DeathList.Test); } if (GUILayout.Button("GameOver")) { GameEventManager.TriggerGameOver(LevelManager.DeathList.Test); } if (GUILayout.Button("Victory")) { GameEventManager.TriggerEndGame("Test"); } if (GUILayout.Button("Bed colls")) { // changeBedCollide(); } }