void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { levelManager.AddCoinsOnCompletion(); //LevelComplete : LevelUI : SceneBoss Time.timeScale = 0f; pauseButton.SetActive(false); LevelCompleteUI.SetActive(true); LevelCoinCount.SetActive(false); LevelStarCount.SetActive(false); } }