void OnTriggerEnter2D (Collider2D other){ if (other.tag=="Player"){ GameLevelManager.AddCoins(Coinvalue); Destroy(gameObject); } }
// Update is called once per frame void Update() { // playerVelocity = new Vector3 // Debug.Log(thePlayerBody.playerVelocity); // if(!isYogurting) // { // gameObject.SetActive(false); // } // else if (isYogurting) // { // gameObject.SetActive(true); // } // { // transform.localScale = new Vector3(-0.59983f, 0.59983f, 0.59983f); // } // if(Input.GetAxisRaw ("Horizontal") < 0f) // { // transform.localScale = new Vector3(0.59983f, 0.59983f, 0.59983f); // } if (Input.GetButtonDown("Jump") && theLevelManager.yogurtCount > 0f) //will use this control for attacking { gameObject.SetActive(true); isYogurting = true; theLevelManager.AddCoins(0, -1); StartCoroutine("YogurtingCo"); } myAnim.SetFloat("Horizontal Speed", thePlayerBody.playerHorizontalVelocity); myAnim.SetFloat("Vertical Speed", thePlayerBody.playerVerticalVelocity); myAnim.SetBool("attacking", isYogurting); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag.Equals("Player")) { //ScoreScript.scoreValue += 10; //SoundManagerScript.PlaySound(""); gameLevelManager.AddCoins(coinValue); ScoreTextScript.coinAmount += 1; switch (soundSelect) { case 1: FindObjectOfType <AudioManager2>().Play("CollectObject"); break; case 2: FindObjectOfType <AudioManager2>().Play("CollectObject2"); break; case 3: FindObjectOfType <AudioManager2>().Play("CollectObject3"); break; } Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { theLevelManager.AddCoins(coinValue, yogurtValue); gameObject.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { gameLevelManager.AddCoins(coinValue); Destroy(gameObject); //gameObject is a special name for the object the script is attached to. } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { myLevelManager.AddCoins(coinValue); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { levelManager.AddCoins(coinValue); gameObject.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { _levelManager.AddCoins(coinValue); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D collider) { if (collider.CompareTag("Player")) { levelManager.AddCoins(worth); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.IsPlayer()) { gameObject.SetActive(false); levelManager.AddCoins(coinValue); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { gameLevelManager.AddCoins(coinValue); Debug.Log("Your score is: " + gameLevelManager.coins); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { FindObjectOfType <AudioManager> ().Play("Coin"); Destroy(gameObject); lvlManager.AddCoins(coinValue); } }
void OnTriggerEnter2D(Collider2D other) { Debug.Log("Triggered"); if (other.tag == "Player") { gameLevelManager.AddCoins(coinValue); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { levelManager.AddCoins(coinValue); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { gameLevelManager.AddCoins(1); Destroy(gameObject); audioManager.Play("Coin"); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { gameLevelManager.AddCoins(coinValue); // SoundManager.PlaySound("coinPickup"); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { gameLevelManager.AddCoins(coinValue); GameObject.Find("Warrior").GetComponent <Player_Score>().JewelCount += 1;; Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "player") { gameLevelManager.AddCoins(coinValue); AudioSource.PlayClipAtPoint(zvok, other.transform.position); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Player") { levelmanager.AddCoins(coinValue); gameObject.SetActive(false); //Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D col) { Debug.Log(col.gameObject.name + " Collided with " + gameObject.name); if (col.CompareTag("Player")) { lm.AddCoins(CoinValue); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { AudioSource.PlayClipAtPoint(coinPickUpSFX, Camera.main.transform.position); levelManager.AddCoins(coinValue); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { //when the player collides with coin, add the value to score and deactivate coin theLevelManager.AddCoins(coinValue); gameObject.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { gameLevelManager.AddCoins(coinValue); SoundManager.instance.RandomizeSfx(collectSound); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { myLevelManager.AddCoins(coinValue); //Destroy(gameObject); gameObject.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "myPlayer") { _levelManager.AddCoins(coinValue); //this.GetComponent<AudioSource>().Play(); //soundManager.sndMan.PlayCoinSound(); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { //Adds coin(s) and destroys the attached object if (other.tag == "Player") { iLM.AddCoins(coinValue); Instantiate(coinCollectNoise, Camera.transform.position, Camera.transform.rotation); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { FindObjectOfType <AudioManager>().Play("Coin"); gameLevelManager.AddCoins(coinValue); Debug.Log("Score = " + gameLevelManager.score); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player" && !checkpointReached) { FindObjectOfType <AudioManager> ().Play("Treasure"); checkpointSpriteRenderer.sprite = emptyChest; //allagh eikonas apo gemath se adeia checkpointReached = true; //true oti egine h allagh lvlManager.AddCoins(chestCoins); //kane add sto score to poso twn coins ana chest } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Debug.Log("Trigger"); pickUpSound.Play(); _theLevelManager.AddCoins(coinValue); //Destroy(gameObject); gameObject.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { levelManager.AddCoins(coinValue); levelManager.experience += expPoints; levelManager.experienceForLvl += expPoints; gameObject.SetActive(false); } }