void Start() { gameManager = GameObject.FindGameObjectWithTag("gameManager").GetComponent <GameManager>(); pointsManager.UpdateScore(_ScoreLetter, _WinningScore); UpdateLevelManagerData(); levelManager.ActualzarUI(_currentEnergyBar, ScoreText, _FinalScoreVText, _FinalScoreDText, _victoryScreen, _defeatScreen, _buttons, _DifficultyVText, _DifficultyDText); }