void OnTriggerEnter2D(Collider2D other) { // http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html if (other.gameObject.tag == "Player") { AudioSource.PlayClipAtPoint(impact, transform.position); mylevelManager.AddBalls(ballValue); Destroy(gameObject); // this destroys the collider as well } if (Door1.instance != null) { Door1.instance.DecreaseCollectibles(); } }