public void Clean() { timeToClean -= Time.deltaTime; if (timeToClean <= 0) { if (pc.SelectedClass == PlayerClass.CaretakerClass.Detective) { brokenBy.Track(); } lm.AddDamageCashValue((int)(-Value * 0.5f)); Destroy(gameObject); } }
private void Update() { switch (SelectedClass) { case CaretakerClass.Basic: break; case CaretakerClass.Segway: if (Input.GetButton("CaretakerSpecificAction") && stamina > 0) { sprintT -= Time.deltaTime; _fpc.speed = baseSpeed * 4f; if (sprintT < 0f) { SpendSprintResource(); lm.AddDamageCashValue(100); } else { isSprint = false; } } else { _fpc.speed = baseSpeed; sprintT = sprintTMax; regenT -= Time.deltaTime; if (regenT < 0) { regenT = regenTMax; RegenSprintCharge(); } } break; case CaretakerClass.Detective: break; case CaretakerClass.Tech: if (!canShoot) { shootT -= Time.deltaTime; canShoot = shootT <= 0; } if (Input.GetButtonDown("CaretakerSpecificAction")) { if (canShoot) { Shoot(); } else { RadarPing(); } } break; case CaretakerClass.Assistant: if (Input.GetButtonDown("CaretakerSpecificAction")) { ActivateCCTV(); } if (Input.GetKeyDown(KeyCode.Tab)) { ResetCam(); } break; default: throw new ArgumentOutOfRangeException(); } }