コード例 #1
0
 void Start()
 {
     levelWidth = levelTexture.width;
     levelHeight = levelTexture.height;
     lm = GetComponent<LevelManager>();
     poiList = lm.AssignPOIs(levelTexture.name);
     enemyList = lm.AssignEnemies(levelTexture.name);
     enemyCounter = 0;
     poiCounter = 0;
     deletePreserve();
     loadLevel();
 }