public override void SetBaseProperties() { myName = "Skeleton Soldier"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonSoldierPreset(myModel); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Move"); myPassiveManager.ModifyUndead(); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Sword"); }