public override void SetBaseProperties() { myName = "Skeleton King"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonKingPreset(myModel); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Summon Skeleton"); mySpellBook.EnemyLearnAbility("Empower Binding"); myPassiveManager.ModifyFading(5); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Sword"); }