public override void SetBaseProperties() { myName = "Skeleton Barbarian"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonBarbarianPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Charge"); mySpellBook.EnemyLearnAbility("Whirlwind"); myPassiveManager.ModifyEnrage(2); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Battle Axe"); }