public override void SetBaseProperties() { myName = "Skeleton Necromancer"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonNecromancerPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Summon Toxic Zombie"); mySpellBook.EnemyLearnAbility("Toxic Rain"); mySpellBook.EnemyLearnAbility("Chemical Reaction"); mySpellBook.EnemyLearnAbility("Drain"); myPassiveManager.ModifyToxicAura(2); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Staff"); }