public void OnNewGameLoaded() { Debug.Log("KingsBlessingManager.OnNewGameLoaded() called..."); // Disable player's ability to click on encounter buttons and start new encounters WorldManager.Instance.canSelectNewEncounter = false; // Set up screen EnableView(); PopulateChoiceDataList(); CreateChoiceButtons(); CharacterModelController.SetUpAsHumanKingPreset(kingModel); PlayIdleAnimOnAllModels(); SetSpeechBubbleText("Choose my blessing..."); FadeInSpeechBubble(1); }