public override void SetBaseProperties() { myName = "Skeleton Assassin"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonAssassinPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Twin Strike"); mySpellBook.EnemyLearnAbility("Shank"); mySpellBook.EnemyLearnAbility("Dash"); myPassiveManager.ModifyStealth(1); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Dagger"); myOffHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Dagger"); }