public override void SetBaseProperties() { myName = "Skeleton Archer"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonArcherPreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Shoot"); mySpellBook.EnemyLearnAbility("Impaling Bolt"); mySpellBook.EnemyLearnAbility("Snipe"); myPassiveManager.ModifyTrueSight(1); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Bow"); }