public override void SetBaseProperties() { myName = "Skeleton Mage"; base.SetBaseProperties(); CharacterModelController.SetUpAsSkeletonMagePreset(myModel); mySpellBook.EnemyLearnAbility("Move"); mySpellBook.EnemyLearnAbility("Strike"); mySpellBook.EnemyLearnAbility("Fire Ball"); mySpellBook.EnemyLearnAbility("Frost Bolt"); mySpellBook.EnemyLearnAbility("Icy Focus"); // myPassiveManager.ModifyUndead(); myPassiveManager.ModifyFlux(1); myMainHandWeapon = ItemLibrary.Instance.GetItemByName("Simple Staff"); }